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Miller initially hoped to release his games the traditional way: sign a contract with a publisher that could print, distribute and market games to be sold at brick-and-mortar retail outlets. "He was really proud of getting this 16.5k modem," which connected him to game designers across the world. "I remember Scott operating out of his parents' house," says longtime colleague Terry Nagy. And so began Scott Miller's career as a game developer and self-publisher.

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He received a modest fee, just enough to make a living.Īfter a few years, the professional critic had an epiphany of ego: He could create better games than those that came across his desk for review. For four years, the young hobbyist penned reviews for the widely circulated paper, taking side work with a handful of niche game magazines. The book's publication, however, netted Miller a weekly column at the Dallas Morning News.

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With Broussard's help, Miller penned a manual on how to beat video games - only to have the book published in a market supersaturated with similar game guides. He wanted a real purpose, so he decided to parlay his skills as an arcade operator and player into something tangible and mature: a book. Miller, who stayed in Texas, was living the fantasy of a young nerd from the comfort of his empty childhood home. In between, he'd code.Īfter Miller graduated high school, his parents moved back to Australia, where his father worked. On weekends, he competed at local game tournaments, earning a modest supplemental income and establishing a reputation amongst a small but tight-knit community of enthusiasts. Miller dropped out of the University of Dallas following his sophomore year and allowed video games to overgrow his life like weeds in a garden. Miller and Broussard competed daily to dominate the leaderboards on the smorgasbord of arcade cabinets. Low-impact, the gig afforded Miller the time to attend college and the freedom to master the latest video games. He was really proud of getting this 16.5k modem."Īfter graduation, Miller and Broussard took jobs at a local arcade called The Twilight Zone.

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"I remember Scott operating out of his parents' house. The two boys bonded over a mutual admiration for the facility's Apple II. Here he met fellow budding designer George Broussard, a teenage boy with a penchant for wearing shorts. In high school in the early 1980s, the nerdy teenager would escape the Texas sun by programming lengthy text adventures in the campus computer lab. The model and the man would revolutionize how we use the internet - before most of the world knew what the internet was. It made digital sales on the internet stupendously profitable and Miller a millionaire. Miller called his masterpiece the Apogee model. In the late 1980s, a Texan twenty-something named Scott Miller created a business model that would change the way people bought and sold products across the world.










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